At the end of the module students will be able to:
Demonstrate an understanding of the applications of computer technologies to a range of environments.
Demonstrate practical design skills in the planning and building of digital environments.
Demonstrate an understanding of the historical and contemporary theory surrounding digital environments.
At the end of the module students will be expected to demonstrate an understanding of:
a variety of existing and future digital media environments including integrated ones,
principles of the design and construction of digital virtual environments,
3D-based and 2D-based environments,
the issue of integrating different environments,
concepts and techniques of 3D design,
different types of Virtual Reality,
the navigation of virtual environments,
multimodal communication within 3D virtual environments,
3D Studio MAX,
Macromedia Director and 3D-related Lingo,
VRML (Virtual Reality Modelling Language),
X3D (Extensible 3D Graphics),
Apple QuickTime including VR Panoramas and Objects.
This is not an exclusive list.
It is important that you address the issues of the module by engaging in a conceptual critique of integrated digital media environments and related discourse.
Working individually, you are required to set the problem and provide a solution. Projects are to be negotiated with your tutor through an initial project proposal. It is essential that the production work is informed by critical debate underway in seminars and individual surgeries. The proposal must include illustrations, diagrams, timelines, interface layouts, etc. This proposal will contribute an important component of the overall mark, as it will set out aims and objectives against which the project will be assessed. It should be professionally presented.
To realise the project you can use any available software and hardware, but the use of 3D Studio Max is strongly recommended. Assessment will focus on imaginative, creative and critical aspects of your project.
To accompany your practical project you are required to submit a critique of your project (approx. 2000 words). It should contextualize (historically, culturally, practically) your production, discussing production techniques, conceptual and practical strategies, ideas and inspirations, and your work. This should not be an essay format although footnotes and bibliography etc should be included. This should be a professional presentation.